// Copyright@ChenChao

#pragma once

#include "CoreMinimal.h"
#include "UI/Widget/CUserWidget.h"
#include "OverHeadStateGauge.generated.h"

class UAbilitySystemComponent;
class UValueGauge;
/**
 * 
 */
UCLASS()
class CRUNCH_API UOverHeadStateGauge : public UCUserWidget
{
	GENERATED_BODY()
public:
	void ConfigWithASC(UAbilitySystemComponent* AbilitySystemComponent);
	
private:
	UPROPERTY(meta = (BindWidget))
	TObjectPtr<UValueGauge> HealthBar;
	
	UPROPERTY(meta = (BindWidget))
	TObjectPtr<UValueGauge> ManaBar;
};
